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/vr/ - Retro Games

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>> No.4022191 [View]
File: 3.90 MB, 6640x4288, DSC05735ARW Duals.jpg [View same] [iqdb] [saucenao] [google]
4022191

>>4021974
I'm not disagreeing on dithering being used quite often and composite aiding it, however;

That's an arcade game, solely intended for an (RGB) arcade monitor, and the filter on the right is meant to mimic said arcade monitor, not a composite signal. The details on the right are just too clear and the text too sharp for that to be composite.

Rather strange color temp as well, but that's a different matter.

>>4021975
Anamorphic widescreen should be available, regardless of connection type, unless it's your specific display that's preventing it.

If it's something with native support for SCART, it may require different voltage on pin 8 for switching to 16:9 mode.

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