[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.7991396 [View]
File: 386 KB, 1920x1057, Big Pier 2018-06-11 09-04-54.png [View same] [iqdb] [saucenao] [google]
7991396

>>7991014
All of my screenshots are shitty, for the most part. I wish I had the motivation to build the fuckhuge parks that I want to build

>> No.4831950 [View]
File: 386 KB, 1920x1057, Big Pier 2018-06-11 09-04-54.png [View same] [iqdb] [saucenao] [google]
4831950

I don't think I've ever had as much of a problem with staff AI ever in my life as I did with this scenario, even in Katie's World. Janitors would just get stuck in queue lines walking back and forth for no fucking reason, Mechanics were getting called to rides that weren't even anywhere near their fucking patrol area, staff would just wander out of their patrol areas for god knows what reason and get stuck in a corner in a footpath. I don't know what the fuck any of that was, that was horrendous to deal with. I was probably much better off not setting patrol areas at all. Fuck that was frustrating.

Anyway, despite my gripes, I very much enjoyed this scenario. I really, REALLY want to make this park look like Morey's Piers, or some really dense boardwalk. The way I built the log flume and Junior coaster under the pathways is really interesting, and I really want to pretty it up.

Welp, that's the last of the challenging parks. In hindsight, none of these scenarios gave me actual, real trouble, other than Katie's World, but that was more of my own doing than the challenge itself. Maybe the Expert parks will give me a bit more of a hassle.
>Lightning Peaks
Oh goodie.

Navigation
View posts[+24][+48][+96]