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>> No.3188570 [View]
File: 426 KB, 1920x1080, quakespasm-sdl2 2016-05-04 08-16-26-83.png [View same] [iqdb] [saucenao] [google] [report]
3188570

Also, the shoulders and top of the neck use the same texture part as the face, so anything you draw above the teeth shows up on the shoulders, too.

Corner-cutting at its best to save texture size, I suppose.

>>3188565
What do you think I am, an actual modder? Quake models don't have bones- just individual frames of animation- so you'd have to attach that little eye models to every frame of every animation.



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