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/vr/ - Retro Games

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>> No.8250872 [View]
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8250872

>>8245054
If anyone is interested in this—and it's not going to be exact nor good enough for some people because CRT-Royale's functionality was rewritten in the port—then:

1. Download and install ReShade to game folder.
2. Download the akgunter CRT-Royale port from Github <akgunter/crt-royale-reshade>
3. Download more shaders from <Matsilagi/RSRetroArch> from Github.
4. Download this config .ini <https://files.catbox.moe/c8hy46.ini>; it will configure three shaders called curves, scanlines, and crt-royale.
5. Paste everything from 2., 3., and 4. to game root folder.
6. The bad part: Reshade doesn't know the size of the game's viewport. In 'preprocessor definitions' in the ReShade menu, below all of the config values for the CRT shader, we should input some value for screen height and width; e.g. BUFFER_HEIGHT & CONTENT_WIDTH * 4/3.

One thing I have not been able to duplicate is the very bright bloomy whites in the RetroArch version. I guess you'd have to find another shader that does that or fool around with settings.

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