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/vr/ - Retro Games

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>> No.4987715 [View]
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4987715

>>4987351
If you want some critique, I played thru a bit and had some thoughts (see image):

A) Two cacos at start can be kind of going overboard with just pistol, even with an ammo box, especially without room to maneuver around. Throwing in a third one later makes things even more difficult, but doable since the shotgun is there.

B)When you raise floors to make bridges make sure you give the player some way to get back up if they fall down, typically you make the sides of the bridge linedefs face outwards and make them act like lowering platforms.

C) I can see what you were trying to do here with the lowering floor, but it was too easy to react and avoid the trap. Maybe extend the lowering platform out and reduce the height so you can't instantly just backpedal and get back to safety?

D) I really didn't have enough ammo to deal with two barons, even with a rocket launcher. I didn't find the secret so maybe that would have helped? I tried to pull some telefrag shenanigans off but misjudged it it and died. I just turned on respawning like a scrub.

E) Even after managing to telefrag both I still only had enough rockets to deal with the mancubus in the next room.

I think if I were to play this again I would focus on avoiding the encounters as much as possible since there's very little health, insufficient firepower and no armor. Overall it needs a bit of polish in structure and looks and more items/ammo/armor, but it's a playable map -- a good first step.

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