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/vr/ - Retro Games

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>> No.2159180 [View]
File: 26 KB, 800x592, goat.png [View same] [iqdb] [saucenao] [google]
2159180

>>2159167

>> No.1107949 [View]
File: 26 KB, 800x592, goat.png [View same] [iqdb] [saucenao] [google]
1107949

>>1107884
Having knobs and buttons would have made SID programming a piece of cake. Hell, even trackers would have been easier than what the developers had to use at the time.
The most admirable thing about Rob Hubbard was that he wrote his stuff from scratch using assembly language and discovered SID's possibilities (like the sample playback by modulating main volume) by messing blindly with all the parameters.

SID is versatile as fuck and when it comes to music, it's way better than any of its competitors back then and one of the reasons why the demoscene has survived so long.

>> No.1030491 [View]
File: 26 KB, 800x592, goat.png [View same] [iqdb] [saucenao] [google]
1030491

When I was younger I used to do all sots of shit with FL Studio (with bitcrushers and shit), but at some point I really got into SIDs and learned to use GoatTracker 2.

As I grew older, my creativity slowly died and I haven't released anything anywhere in years.

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