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/vr/ - Retro Games

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>> No.9983497 [View]
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9983497

>>9983463
a fuckton of those games had art drawn with the assumption that composite would "blend" the image more than a direct RGB output to the CRT would

and i don't just mean using it as a visual trick like dithering for transparency, i mean in general it would contort the art to look more like hand-drawn art and less like dots on a screen. it was very pronounced in every aspect of old games and some consoles like the PS1 were completely designed around it

they are not supposed to look sharp or like "pixel art", there was no sense of "pixel art" to the player, it was just game art


>>9983480
sorry for typing like a zoomer, proof i'm not a phonefag

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