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/vr/ - Retro Games

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>> No.4742334 [View]
File: 28 KB, 600x450, Super_Famicom_SHVC-010.jpg [View same] [iqdb] [saucenao] [google]
4742334

>>4741859
>That's the cable that the console used to be bundled with.
My megadrive was shipped with a Péritel cable. And if Sega didn't intend people who could use RGB to use it they wouldn't have made the console output RGB at all (same with the master system/mark III, same with nintendo and the super nes).

>> No.3720867 [View]
File: 28 KB, 600x450, Super_Famicom_SHVC-010.jpg [View same] [iqdb] [saucenao] [google]
3720867

>>3720826
>The snes mini dropped support for RGB.
Yeah a cost-saving model released in 1998 when they were focusing on the nintendo 64.
>They never gave one single fuck about RGB man.
That's why they released pic related for those who wanted to use RGB?
>When it comes down to it the developers simply did not use RGB
They used RGB to design their graphics on computer, then weither or not they used it when testing on consoles is none of my business.
>designed certain visual effects to appear in a different way on a composite or RF signal.
They didn't design anything, they reused visual effects that were already used by computer and arcade games which used RGB. All of the so-called "composite only" work on RGB. If they designed everything with composite in mind, all of the details in the scenery of some games wouldn't have been done as it would have been washed out by the composite video blurriness anyway.

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