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>> No.6249560 [View]
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6249560

>>6249520
>4 channels
>fixed hard panning
>only "anti-aliasing" filter is a single fixed lowpass, which is rarely used because it makes everything sound SNES-tier muffled.
This and a little more (the samples could be played at very arbitrary rates, rather than restricted to e.g just 22KHz as was common in other platforms, channel coupling modulation, 6-bit individual channel volumes, DMA) is what the hardware gives you "for free" (no effort from CPU perspective). The absolute baseline.
Then there's effects using channel coupling + direct CPU poke, there's multiple realtime software synth solutions, there's likes of TFMX and Octamed giving you more channels and effects with software mixing, there's the 14-bit channel overlap trick, there's AHI with support for that, there's routines like PS3M. All of these have different CPU costs.
>>6249541
>serial-ttl
I have several different chips from different makes. It's nice when you can just order a bunch of dongles using 6 different chips for like $10 total on aliexpress.
>Most of my classmates say things that give me cancer though.
No worries. I went to university too (comp-sci), finishing over a decade ago, and can confirm it was the same back then. It's always been like this for all I know. Most students actually do lack the passion. Most arrived at university without knowing any programming language and with no linux/unix experience. The absolute doormats.
>>6249554 >>6249505 >>6248120
Go to >>6248557

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