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>> No.3976951 [View]
File: 370 KB, 1400x1400, chrome_monster.jpg [View same] [iqdb] [saucenao] [google]
3976951

I wonder if GZDoom allows fragment shaders to access the color *behind* a sprite's pixel, so you can selectively choose a blend mode for a part of a sprite. If it can do that, it'd be possible to use a grayscale image (perhaps sprite rendered from 3D with a chrome surface like pic related) to make an invisible monster that displaces the pixels behind it like the invisibility effect in Predator.

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