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/vr/ - Retro Games

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>> No.8994375 [View]
File: 245 KB, 500x478, Final Doom Fire.gif [View same] [iqdb] [saucenao] [google]
8994375

>>8994339
It's very good. It has a fairly restrained monster count, but uses them very smartly and forces you to think on your feet a lot, using them in ways iD didn't think about.

One of the clever things it does early on is in Map 05. The player's vertical auto-aim has a range of 1024 units, but hitscanners have like four times that range for theirs, so you come out in the open, and there's this row of Chaingunners in the distance and they open up on you. You try to shoot with the Shotgun or Chaingun, and your bullets will hit the wall well above them, it's useless, however you are also given the Rocket Launcher and lots of rockets here, so what you do is to shoot rockets at them, and the vertically infinite splash damage from the explosions above reaches down and annihilates them.
What it can often do is to surprise you with an ambush, and if you stay in place and fight you get cornered and fucked, instead what you do is fall back to a safer position, or rush forward through and try to get a foothold, the added distance between you giving you more room for taking them on, or making them infight with other monsters you bump into.

It's harder than Doom and Doom 2, but mostly a little fairer than Thy Flesh Consumed. It's also balanced for difficulty levels. If you're not the hottest at Doom, give it a go on HMP at first, the gameplay is largely the same but it tones down a lot of the harsh ambushes so they aren't as sack-twisting, then give the game another go on UV, because you'll learn some things and adapt from the first run, and learn more on the second.
Many of Plutonia's levels are actually somewhat brief, so it actually isn't very long, and it very much focuses on the arcade-like action and 'combat puzzles', compare to the other half of Final Doom, TNT Evilution, which aims to be harder than Doom 2 also, but puts a lot more emphasis on exploration and adventure, being a longer journey.

>> No.7873149 [View]
File: 245 KB, 500x478, Final Doom Fire.gif [View same] [iqdb] [saucenao] [google]
7873149

FRESH THREAD, COME AND EAT

>>7873135
>>7873135
>>7873135

>> No.6260030 [View]
File: 245 KB, 500x478, Final Doom Fire.gif [View same] [iqdb] [saucenao] [google]
6260030

>System Control:
Alright. Basically just Entryway, but better.

>Human BBQ:
Pretty good, very challenging, but in a fun way.

>Power Control:
It's ok, but you wouldn't miss it if it was gone.

>Wormhole:
Good, and novel for the time, half the level is optional and almost hidden.

>Hanger:
Passable, but drawn out.

>Open Season:
Good, nice crawl in a dark base, feels almost like it could be an E1 map.

>Prison:
Mediocre.

>Metal:
Pretty bad, the arena at the end is just awful, but it's not like it was really good until then.

>Stronghold:
Ok, fun if you like zombie shootouts. Almost fucking impossible on Nightmare

>Redemption:
Passable, but basically filler, could fit into Perdition's Gate, which is not even remotely a compliment.

>Storage Facility:
It's good. Reminds me slightly of E2M2, without feeling like a clone of it.

>Crater:
Passable. Another map which you wouldn't miss if it was gone.

>Nukage Processing:
Pretty good for the most part. The Cyberdemon is completely wasted.

>Steelworks:
Long winding and mostly not very interesting.

>Dead Zone:
Really good, one of the crown jewels of the .wad

>> No.5363030 [View]
File: 245 KB, 500x478, Final Doom Fire.gif [View same] [iqdb] [saucenao] [google]
5363030

https://www.youtube.com/watch?v=EUBUYWIZUpE

>Final Doom: The Plutonia Experiment
>Nightmare! Difficulty
>Speedrun
I know this one's a couple of years old, but I just looked at it, and I have to say, this is some of the most intense Doom I've ever seen in my life.
Plutonia was intended as a challenge on Ultra-Violence, and Nightmare! was never really seriously intended as balanced (even though it's actually playable, depending on the level).

Since monsters respawn 20 seconds after death, you're *REALLY* racing against the clock, every single moment, because you'll never clear a place out and get a solid foothold, you'll never secure an area, and Plutonia being a proper challenge gauntlet on UV, with the goal being to reach the end as fast as possible, you get a lot of running, but you also get a lot of seriously fast paced and intense fighting, because the monsters are more aggressive, and don't stay down.

Like I really feel the hairs on my neck stand on end watching this.
I almost wish I was good enough to try this out myself, the only reason I don't is because if I was this good, I think I would probably not find most wads enjoyable anymore.

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