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/vr/ - Retro Games

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>> No.10224424 [View]
File: 1.64 MB, 1920x1080, 1651257219795.png [View same] [iqdb] [saucenao] [google]
10224424

>>10224367
They'd be dumb to, as Mupen using the GLideN64 plugin can use them, too. Maybe if they're trying to use some super ancient pack that requires the old Rice plugin, but even those might be usable by GLideN64, but I dunno.

>> No.10101407 [View]
File: 1.64 MB, 1920x1080, 1651257219795.png [View same] [iqdb] [saucenao] [google]
10101407

>> No.10061763 [View]
File: 1.64 MB, 1920x1080, 1651257219795.png [View same] [iqdb] [saucenao] [google]
10061763

>>10061376

>> No.9243230 [View]
File: 1.64 MB, 1920x1080, 1651257219795.png [View same] [iqdb] [saucenao] [google]
9243230

>>9243191
You either disable the texture filtering altogether so all the textures look extremely blocky, or you replace them with custom textures.

>> No.9235746 [View]
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9235746

>>9234784
GLideN64 didn't get actually good and worth using over Glide64 until a few years ago, and even then we now have Angrylion Plus and ParaLLEl-RDP, which are even better. Only reason to use GLideN64 over those is it's faster at high resolutions and it can use widescreen hacks and custom textures and shit, if you're into those.

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