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/vr/ - Retro Games

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>> No.1547852 [View]
File: 10 KB, 107x55, Earth Wind and Fire.jpg [View same] [iqdb] [saucenao] [google]
1547852

>>1547781
Are you planning to make it several hundred miles longer? Because electrons flow through copper at about .8 light speed.

>>1544729
Unless you're some kind of idiot that doesn't know how to set their sound system to mono mode I don't know how splitting the sound would make it "fuller"

The Master System has three tone channels and a white noise channel. The Mark III and the Genesis also have an FM synth channel.

Let's say our hypothetical audiophile was playing a horizontal shooter like R-Type. He might determine that his ship's laser sound is on channel 1 so he might mix that channel almost entirely on the left. Explosions might be on the white noise channel and so he might route it directly to his subwoofers. Enemy lasers might be on channel 2 and he might send them entirely to the right, leaving channels 3 & 4 for music which would be evenly sent between the two, maybe arbitrarily a bit more to one or the other per channel, maybe slightly in the subwoofer channel too depending on the flavor he was going for.

This would give a "full" sound, very much approximating stereo. However, these settings would have to be remixed for every single game and lots would never sound right.

>> No.1377681 [View]
File: 10 KB, 107x55, Earth Wind and Fire.jpg [View same] [iqdb] [saucenao] [google]
1377681

Say do you remember dancin' in September? Never was a cloudy dayyyyy!

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