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/vr/ - Retro Games

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>> No.8928306 [View]
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8928306

>>8927976
>^^
Take me BACK, dammit!

>> No.8091563 [View]
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8091563

>>8091282
Fuck saaaaaaaaaaake this shit's driving me off the wall.
I can't be arsed to get a soldering machine and parts right now after getting help soldering a blown up cap previously and just going to wait until the thing either breaks or when I decide to sell it.
At least it's good to know that Console5 site exists. Thanks for all the advice.

>> No.697050 [View]
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697050

I always thought action RPG's were just bland. They weren't as good as action games nor did they usually have as many skills as turn based RPG's.

They are just so mind-numbingly repetitive. Sure in action games all you are doing is shooting guys or punching them, but it only lasts for thirty to sixty minutes and they tend to keep it as fresh as they can within that time span and not over welcome their stay.

>> No.432149 [View]
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432149

>>432091
Chaingunners everywhere. Teleporting chaingunners, chaingunners that come up from behind you, chaingunners behind grating, often times a wall coming up to reveal them, more chaingunners while the player is distracted with chaingunners ahead of them, putting chaingunners in high places while they can hit you and you can't hit them, archviles in separate areas to revive chaingunners, getting surrounded by chaingunners from left, right, front, and back, and lots of dark rooms with plenty of chaingunners in them, and chaingunners on platforms that have many monster teleporters on them so they teleport all over the map.

I make a list of all these things, and by the ending of the level if I end up checking less than half of the list I scrap the map and make a new one to accommodate my preferred design.

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