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>> No.10092234 [View]
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10092234

Hey I'm adding bolters to DoomRLA to replace Demolition Ammo weapons, but I can't seem to decide what ammo they'll use. Neither bullets (which the DemoAmmo guns already use) nor rockets make much sense if you think about it but I'm not adding a new ammotype just for them for obvious reasons.
Rockets would make it so that the automatic ones are only really usable by the Marine class, and might make the new guns in general just not worth it compared to regular rocket launchers in terms of ammo management maybe unless you have that one backpack (the one that replenishes a chosen ammotype everytime you pick up ammo of any type)
At the same time, I don't want to make it so that you're over reliant on boltguns. That's already a big problem in DoomRLA unless you play with no class bonus, and it would likely happen here as well if they are to use bullets. One you assemble one, they can take care of basically anything and there's not much reason to fall back to other guns aside from very niche situations. I want the player to have to fall back to shotguns, rotor/chainguns, plasma guns, plasma pistols etc.
So yeah, basically I want to find the sweet spot between never running out of ammo because they're so powerful or running out in seconds and taking 3 levels to fill it up again. I want them to have a place against both chaff and harder enemies, but not so useful that you don't use anything else, so relative ammo scarcity seems like a good drawback.

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