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/vr/ - Retro Games

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>> No.5192614 [View]
File: 5 KB, 512x128, 1527455128202.gif [View same] [iqdb] [saucenao] [google]
5192614

>>5189103
>but with the nes's limited palette
Let's take a look at that palette. Pic related. Now, of those colors, are you suggesting that there wasn't a more "blue sky" alternative to choose than a shade of purple? To be fair, only three of these colors can be active on a tile or a sprite at any given time, but that's beside the point.

>> No.3117193 [View]
File: 5 KB, 512x128, nes-color-palette.gif [View same] [iqdb] [saucenao] [google]
3117193

>>3117163
Accurate to NES how? For a single sprite, no. NES was limited to 3+1 colors per sprite.

Here's the NES color palette.

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