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>> No.11225652 [View]
File: 1.07 MB, 1232x637, Hugyen Ship.png [View same] [iqdb] [saucenao] [google]
11225652

>>11224663
E1M6
Visitor Center
Ehhhhhhh. The doomcute is nice, but there are some weird design choices like placing a switch to lower a key in a room unconnected to it and is not visible from activating that switch.

I dunno, I won't remember this one very well.

E1M7
Traffic Control
Lots of big groups of former humans to feed to your rocket launcher and some nice open space to run around in. A little too easy defang by pulling a Decino and just leaving though.

Nice interconnectivity by being able to go around the main buildings onto the cliffs at the beginning of the map. Not a bad map at all.

E1M8
Huygens Spaceport
I have never played Plutonia 2, so the midi selection cannot bother me like it did MtPain27. And I am glad that is the case because it so perfect for this level.

From the very start, the tram you are on destroyed and appears to be filled with viscera. The doors are only partially ajar as shotgunners pot shot you and lost souls clog up the vents. Its a short but tense and dark crawl that leads into a rocket fiesta with a ton of Barons. The damaging floor and sheer space the Barons take up make this so precarious.

Its so moody and just a goddamn joy. This is for me close to peak Ultimate Doom.

It makes me very excited to see What Lies Beneath by Violentbeetle.

(Screenshot taken from Sandwedge's playthrough because I never learned how to screencap in game)

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