[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.10520270 [DELETED]  [View]
File: 2.58 MB, 1920x1080, 1464389850588.png [View same] [iqdb] [saucenao] [google]
10520270

>>10520234
SotC is much emptier and no one cares. WW has a lot of small islands, puzzles, sidequests, NPCs, things you can interact with with your abilities. SotC just has lizards. And I bet that the majorty of people who shit on WW love SotC

Learn to appreciate a games tone or just play something else and stfu?

>> No.10481462 [View]
File: 2.58 MB, 1920x1080, sotc fps.png [View same] [iqdb] [saucenao] [google]
10481462

>>10481346
>the framerate was ass
This is one of the most lauded PS2 games, no one cares about its framerate dipping below 15 and being completely inconsistent many years after OoT

>> No.10461997 [View]
File: 2.58 MB, 1920x1080, KEK.png [View same] [iqdb] [saucenao] [google]
10461997

>>10461923
>It won.
Then why are you so desperate and insecure that you have to convince us?
>great graphics, 2D and 3D
...and that you have to lie

The truth is it was mostly a JRPG machine and 99% of its games were mediocre. A lot of the best games weren't exclusive or at least not for long

>> No.10438350 [View]
File: 2.58 MB, 1920x1080, sotc 14 frames.png [View same] [iqdb] [saucenao] [google]
10438350

>>10438137
Everything you just said is moot because you had to post a SotC picture, a completely empty game that looks like actual bird shit everywhere, can't even hold 20 frames and is designed around one simple gimmick
>Windwaker
You are also illiterate

>> No.10404797 [View]
File: 2.58 MB, 1920x1080, unknown_2023.11.12-02.25.png [View same] [iqdb] [saucenao] [google]
10404797

>>10404571
SotC uses literal renders and 64x64 textures for anything that isn't right in front of you
>In addition before being combined down into one picture for the Super Low, most of the distant scenery being managed in 600x600m chunks has been reduced to around 1/30th - 1/100th of the polygons. Because there is little memory, we usually try and spread it around the landmark which represents that area. The combined image for the most distance scenery is done using this low-res model. With this, the low-resolution model appears seamlessly out of the Super Low image.
It's also constantly ~20 frames and dipping to an unplayable state, the screen plastered with motion blur if you dare moving the camera. Speak of biting more than you can chew and having no clue what you're doing

Pick a different game if you want to pretend having high standards

https://www.youtube.com/watch?v=Mtv4OMLVQm4

Navigation
View posts[+24][+48][+96]