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>> No.2843351 [View]
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2843351

>>2843302
Shootable switches are ok for secrets or maybe 'punishment' traps but making them mandatory in hidden away to progress is pretty dumb, the game gives you a use key for a reason. Then again it's not like you can force a mapmaker to make maps a certain way but not everyone wants to play Professor Layton while trying to figure out how the hell to get that blue key on the pillar.

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