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>> No.5886257 [View]
File: 86 KB, 500x393, 1564191506951.png [View same] [iqdb] [saucenao] [google] [report]
5886257

So HD with Zik's HL sounds addon is pretty rad.

https://streamable.com/ox3ur

WE. GOT. HOSTILES.

>> No.5819881 [View]
File: 86 KB, 500x393, 1564191506951.png [View same] [iqdb] [saucenao] [google] [report]
5819881

What are the differences between PRBoom+ and GLblom+?

Is it just the OpenGL renderer? Because PRBoom already has an OpenGL option, no?

Also, what does complevel -4 do? I notice it's the one Decino uses.

>> No.5803028 [View]
File: 86 KB, 500x393, 1564191506951.png [View same] [iqdb] [saucenao] [google] [report]
5803028

GZDoom modding wizards, I have a question:

It was brought to my attention that Perk's Enhanced Smooth Weapons (https://forum.zdoom.org/viewtopic.php?f=43&t=32628) makes the switching weapon time much faster than what you get in vanilla. I love the smoother weapon animations, but I feel like I'm getting an unfair advantage in being able to switch weapons this fast with it.

What do I have to look for/edit from SLADE to restore the vanilla switchweapon time?

>> No.5767478 [View]
File: 86 KB, 500x393, a fair price.png [View same] [iqdb] [saucenao] [google] [report]
5767478

>>5767467

>> No.5506843 [View]
File: 86 KB, 500x393, a fair price.png [View same] [iqdb] [saucenao] [google] [report]
5506843

>>5506783

>> No.5452074 [View]
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5452074

>>5451991
Do it bitch, I bet you won't. I bet you don't have the balls to make a well balanced and engaging map with a strong focus on hitscanners but still some projectile monsters for the sake of variety and to avoid encounter fatigue.
Or maybe it's possible to have an entire level with hitscan based encounters and still manage to keep things interesting besides the standard "A wall opens up and we shoot your butt" routine.

Themed maps like that could actually make for a fun jam sorta thing.

>> No.5288780 [View]
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5288780

>>5288737
>>5288740
I don't know what it is but the quality of these threads do tend to nosedive in quality after hitting the bump limit. It's been like this for a while but the only way I can see that being improved is more people making cool stuff.

When the fuck is Zandybam going to get updated again

>> No.5027479 [View]
File: 86 KB, 500x393, a fair price.png [View same] [iqdb] [saucenao] [google] [report]
5027479

>>5027462
RATATATATAT

>> No.4970892 [View]
File: 86 KB, 500x393, they'd do it for free.png [View same] [iqdb] [saucenao] [google] [report]
4970892

>>4970886
also the chaingunners have set up shop
business is booming

>> No.4858516 [View]
File: 86 KB, 500x393, a fair price.png [View same] [iqdb] [saucenao] [google] [report]
4858516

>>4858234

>> No.4726281 [View]
File: 86 KB, 500x393, a fair price.png [View same] [iqdb] [saucenao] [google] [report]
4726281

>>4726274

>> No.4598050 [View]
File: 86 KB, 500x393, Dime A Dozen.png [View same] [iqdb] [saucenao] [google] [report]
4598050

>When you get inspired and start making a map but partway through you get hit with mapper's block and don't know where to go next
Suffering.

>> No.4589983 [View]
File: 86 KB, 500x393, 1518109791307.png [View same] [iqdb] [saucenao] [google] [report]
4589983

I decided to do some single-player roleplaying when I started my ancient aliens+final doomer playthrough, typing out my character's thoughts and actions through the text chat system. I have now decided to do this with all future playthroughs, because it adds a little bit of immersion and because it's fun.

>> No.4574117 [View]
File: 86 KB, 500x393, they'd do it for free.png [View same] [iqdb] [saucenao] [google] [report]
4574117

>>4574049
>chaingunner

>> No.4493248 [View]
File: 86 KB, 500x393, a fair price.png [View same] [iqdb] [saucenao] [google] [report]
4493248

>>4493243

>> No.4169934 [View]
File: 86 KB, 500x393, Dime A Dozen.png [View same] [iqdb] [saucenao] [google] [report]
4169934

>>4169906
>Chaingunners in a narrow indentation raised a few feet off the ground and hidden behind a false wall
Or in other words;
>Where the fuck am I being shot from
>I'm shooting the walls and nothing is dying
>WHERE THE FUCK ARE YOU

>> No.3774818 [View]
File: 86 KB, 500x393, a fair price.png [View same] [iqdb] [saucenao] [google] [report]
3774818

>>3774580
Why do people torment themselves doing that? I know it's ModDB but still.

>> No.3680312 [View]
File: 86 KB, 500x393, Dime A Dozen.png [View same] [iqdb] [saucenao] [google] [report]
3680312

>>3680292
This one?

>> No.3662592 [View]
File: 86 KB, 500x393, Dime A Dozen.png [View same] [iqdb] [saucenao] [google] [report]
3662592

>>3662567
May as well just make a full mod meant to make every enemy bullshit just for the sake of pissing you off.
>Zombies have near-perfect accuracy at long distances, for sniping when you have 2hp left
>Shotgunners teleport behind you at random
>Chaingunners do both
>Imps have homing fireballs that move faster
>Demons just do a fuck ton of damage
>Barons become fast as fuck and have more HP
>Archviles can resurrect in groups and their fire is instant
>Cyberdemon has homing rockets, increased speed, faster shooting, teleports at random, the rockets also teleport, more HP, and fucks your mom every night
>Keen fires a BFG shot upon death

>> No.3652125 [View]
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3652125

>>3652117

Most of the shit that's come from these threads and other creative nerds is solid platinum

>> No.3603812 [View]
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3603812

>>3603803
'Complex Doom', from which the last time I tried was a mod with little actual original content and a fuckton of bloat.

>> No.3537628 [View]
File: 86 KB, 500x393, a_fair_price.png [View same] [iqdb] [saucenao] [google] [report]
3537628

>>3537626

>> No.3495483 [View]
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3495483

>>3495473
>Complex Doom

Oh yeah, that piece of shit. Last time I tried it, it felt like a bloat-ridden mess. Going by Doomseeker, what merits does it even have to warrant shit like it taking up 90% of all Z& servers in Australia?

>>3495476
The ZDoom field has some rather modern entries.

Image could use a small update though, yeah.

>> No.3443613 [View]
File: 86 KB, 500x393, a_fair_price.png [View same] [iqdb] [saucenao] [google] [report]
3443613

Speaking of DTWID, when is Switcheroom 2 going to be done for Christ's sake?



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