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/vr/ - Retro Games

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>> No.5732797 [View]
File: 978 KB, 1920x1080, q2xp0013.jpg [View same] [iqdb] [saucenao] [google]
5732797

>>5722024
that is because the filtering DLL for monster textures was broken and carmack Never bothered to fix it, the community did.
Also, the problem that monsters and players never received TGA high res textures for openGL or 3dfx, dooming them to low res pcx textures and garbage filtering caused by the defective dll.

Plus Somehow, 2x sized textures is the sweet spot for Q2 monster textures in higher res, though mesh format limits its size, something that modern ports with Md3 format support may evade if someone could work on it, if not optimize the old md2 meshes for the textures.

Fortunately the Late Paul Steed left a tutorial for any one stupid enough to update them.

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