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>> No.5624278 [View]
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5624278

I'm playing through doom 1 and 2 on UV for the first time (I've played them before, just never committed to properly finishing them) and they're kind of confirming something I always assumed about them having played a multitude of other older shooters, that non-arena encounter design and a focus on conserving resources actively punishes aggression and offers considerable incentive to play slowly and methodically to get the most out of your resources.

The first three episodes weren't really any problem at all, but E4 has had a few levels that are absolutely horrible about being outright trial and error, E4M2 being essentially impossible unless you know through trial and error to jump down, grab the radiation suit in the lava you can't see from above and pick up the shotgun ammo up the staircase behind you, E4M6 offering you two lava moats to get into the keep, one leads you immediately to a radiation suit and one doesn't and both are clogged with enemies you don't know are there while your health is bleeding dry

From what I can tell Doom 2 is a lot better about this though, the super shotgun does a good bit to stop "sitting at a vantage point firing your shotgun at a baron of hell for 20 seconds" and ammo is more plentiful.

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