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>> No.7773193 [View]
File: 99 KB, 620x956, temp.jpg [View same] [iqdb] [saucenao] [google]
7773193

So when you hit a boundary on a Quake map, it loops back around.
Is it safe to use that as a silent teleport, or are there other methods to doing so?

>> No.6695404 [View]
File: 99 KB, 620x956, image.jpg [View same] [iqdb] [saucenao] [google]
6695404

>>6695315
>>6695352
I haven't made any recent changes to the map, so the link in the OP is the latest version (https://www.dropbox.com/s/o06x1p7bouyo09i/2048Submissions.zip?dl=1).).
>>6695371
The Build engine games have had pretty much the same map editor since its inception, and from what I've seen it's pretty clunky to use. If Build gets a modern editor and/or EDuke gets UDMF support it would provide Build games with the mapping Renaissance they deserve. Maybe it could even make TekWar playable.

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