[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4321030 [View]
File: 166 KB, 1080x1349, cat damit.jpg [View same] [iqdb] [saucenao] [google]
4321030

>>4320370
I could do that but its NEVER given me a problem with it before?

Its like its skipping all of the 0 Tic frames. And as you know 0 tic frames are a paragon of engineering for zdoom mods.

So gzdoom is behaving very weird. But for all I know there might be a condition for this.

Technically I am modding a mod... smooth doom replaces something, then I replace something from smooth doom in order to tweak it further.

>> No.4141230 [View]
File: 166 KB, 1080x1349, cat damit.jpg [View same] [iqdb] [saucenao] [google]
4141230

>>4141203
I don't see why it couldn't already do that since its inception.
> t. UT, Half Life, Halo, UT2k4, etc etc
> there's nothing special about a software renderer that can do truecolor and there never was really
> and I find it baffling that it was never put in until now

However I don't think turning off truecolor does any good to fix this issue.

> my shit eating grin face when ive made a palette that handles most of the colors not normally a part of the doom palette pretty well, and im okay with 8bit

> but im not happy with the game suddenly slowing down to a grind after game start and then crashing out of nowhere

Navigation
View posts[+24][+48][+96]