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>> No.2022060 [View]
File: 67 KB, 500x448, zhksayssomething.png [View same] [iqdb] [saucenao] [google]
2022060

>>2021776
Well, at least big crowds mean big guns and plenty of ammo. Map26 of Scythe is pretty easy, later levels have less enemies though. I must say final map is quite tough so prepare to get good quickly.

>> No.1767854 [View]
File: 67 KB, 500x448, zhksayssomething.png [View same] [iqdb] [saucenao] [google]
1767854

>>1767602
You know, 666\667 tags could be used for real fucking secrets, revealing\hiding deathtraps\ monster spawners\alternative exits while the main one is death exit. At the very least people could turn map07 into hunting map instead of yet damn another arena with fatsos and trons dumped on player one after another.
>a new final boss monster?
All of my yes. From all the latest megawads I can only recall "Survive in Hell" to have new monster for final boss. IMO anything else but staled "just dump these rockets into wall's brain\eye\nose\ass hole already" would be good: an escape map (like Perdition Gate), a survive-against-the-horde map (like Speed of Doom) or even just a map that nails down the fact that this is final of the megawad.
>Doom 64 and Plutonia 2 took a crack at it
Doom64 was alright with new boss and stuff, but Plutonia 2 on other hand was IoS but with different texture and more serious guards.
>what would you have as a secret level?
A secret level without Wolf3D design, textures and enemies, really.

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