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/vr/ - Retro Games

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>> No.941851 [View]
File: 301 KB, 707x982, 1240920449859.jpg [View same] [iqdb] [saucenao] [google]
941851

>>941424
>I reloaded after the martial arts tournie because i didn't want to lose a life point
I wouldn't worry about losing a single life point, especially since you can recover them easily in an inn. One of the few times you will be worried about life points would be in Riki's route.

> Game needs a FF7 style exit-arrows toggle though.
I can agree with that.

>Oddly compelling, but I can see why this game isn't super popular.
Well it isn't popular in the west, though that game has a bigger fan base in Japan, and hell there is tons of art of Asellus.

>>941673
Shouldn't be too hard with Blue. I mean it told you right at the start you need to gather all of the magic, then you got a gift from one school and now you are on a quest for another and you just have to go to the places that have that gift. Keep exploring and talking to people, it is the only way to make it through a SaGa game.

>It's interesting but this game is far far far too vague.
It is one of the draws of the series, that you have to go out and find everything yourself and use every bit of information you get in game.

>>941823
>What would be the most linear character?
You aren't playing the right game to be honest. If you want to be eased into the series I suggest starting with Final Fantasy Legend II since that is a linear game, and short to boot while still having races that are unique.

>>941834
Yep. I actually find it fun though, you don't know what is a quest or a side quest so you don't know if you are making progress or not. It was very rewarding in the Romancing SaGa remake.

>> No.670373 [View]
File: 301 KB, 707x982, 1240920449859.jpg [View same] [iqdb] [saucenao] [google]
670373

SaGa.

Square-Enix I suppose. Kawazu has to head it or no go. All battle music done by Kenji Ito, all other music done by Masashi Hamauzu.

I want to see the sketch motion look again, I really enjoyed how a lot of the characters and monsters looked like in Unlimited Saga, but I want the water color/hand drawn towns like in SaGa Frontier 2, or a more washy looking 3D similar to the cut scenes in Romancing SaGa (of course it doesn't have to completely mimic it since I'd imagine that would be terribly hard to do so in real time).

Give Kawazu as much time as he needs, and I'd like to see elements implemented from SaGa 1, 2, and Frontier with the different races developing in different ways and them getting their own unique skills as well, field skills like in Unlimited Saga and the Romancing SaGa remake, keeping durability on weapons and possibly a battle system similar to Romancing SaGa, no defined setting like in SaGa 1, 2, and Frontier, many, MANY quests along with an event system in which time passes quests will come and go thus in a blind play through you will have a different experience than other people. At least four character routes, no more than eight, each with their own stories, certain areas they can only access, and their own final bosses. More weapons to choose from, a formation system or a rank system (front, middle, or back rows). Of course it will be non-linear and open world, chances are you will have most of the world accessible near the start just like other entries in the franchise. Different choices that will open or close quests, and possible different endings for characters (like for Asellus).

Too bad nothing like that will ever happen.

>> No.413380 [View]
File: 301 KB, 707x982, 1240920449859.jpg [View same] [iqdb] [saucenao] [google]
413380

>>413303
All three times. I flipped out each of their fights. It couldn't have been implemented so perfectly.

>>413331
With that said why isn't SaGa Frontier 1 and 2 on PSN in the west? I know they have it in Japan. How much would it cost them to put it up since they don't think it would be worth it? It is one game I would love to recommend to people who post such threads but the SaGa games just aren't on there.

Also what I like about a lot of the remakes for the SaGa games is that they stay true to their source while still being refreshing with adding concepts that were in later games (RS: MS a prime example with combination attacks and glimmers), or just updating certain game mechanics (ridding of random encounters in SaGa 2 remake). It is one of the few, if only series that when I hear there will be a remake of a game I can actually get excited about it since they go the extra mile.

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