[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3498145 [View]
File: 236 KB, 1280x1440, 1473940373.jpg [View same] [iqdb] [saucenao] [google]
3498145

Master Levels
master2.zip (50 KB, 2005-01-20) - William "the kid" Cochran
https://www.doomworld.com/idgames/?id=13170

not the actual master levels, a somewhat unfortunate title but as was pointed out on /idgames this was made years before final doom appeared. although the name is hardly deserved as these two maps (replacing the start of E2) are clearly someone's first attempts at using an editor.

the first: default textures, pitch dark rooms with massive caches of ammunition, and very few monsters. light goggles in a secret area behind a fake wall, and an inescapable nukage pool, with both a BFG, and the key you're probably looking for, in it. there's another key somewhere else. don't do it! take the erroneously-placed second exit linedef that allows exiting the map in a few seconds instead.

the second is much better than the first, but still is a basic maze of rooms to explore. still tons of ammo, but in many secret areas (23 in total, 22 accessible). the larger rooms are more fun. two cyberdemon encounters, the first has you chased around a couple of central rooms connected by multiple side tunnels by a lot of monsters, the second an arena with two of the things. however, you are provided with more than enough invulnerabilities. i did enjoy the second map enough to play it two or three times although the slower parts running through chains of small rooms and 64-thick doors let it down.

Navigation
View posts[+24][+48][+96]