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/vr/ - Retro Games

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>> No.5866424 [View]
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5866424

>>5865243
>>5861667
Well you Doomguys, answer me
What WADs have phallic imagery in them?

There HAS to be at least a couple made in the last 25 years, right???

>> No.5805128 [View]
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5805128

>>5805079
Watch out, extremely hot take coming through. Handle with care.

The only gameplay mod worth playing for extended sessions is Hideous Destructor, it makes Doom into a completely different experience that dares you to try beating whole WADs with it, and the WADs becoming integral to the experience.

Every other gameplay mod I've tried ends up amounting to nothing more than just a fun gimmick that wears off, like you said, about 5 maps in. And the map adds nothing to said gameplay, it's just a backdrop to enjoy the OP gimmicks they give you.

This is why I always end up coming back to Vanilla Doom & Hideous Destructor. Together they both hold anything I could ever have hoped from a single game. Beating WADs with them feels like a rewarding journey

>> No.5709957 [View]
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5709957

so besides Ancient Aliens and Sunlust what are some wads that make good use of a custom color palette?

If memory serves me right UAC Ultra and Evilternity also use custom palettes

>> No.5687382 [View]
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5687382

Is UV -fast the ascended way to play Doom?

Have any of you gotten gud enough to reliably do well with the -fast flag turned on? Are projectiles exactly twice as fast in this mode or by how much are they faster?

>> No.5677893 [View]
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5677893

>>5677697
It would help if you bunny hopped, strafe jumping is a Quake 2 and 3 thing.
Basically start off with a circle jump for initial speed, then let go of forward and hold left or right while gradually looking in the same direction with the mouse. Too slow and you'll barely gain any speed and too fast and you'll kill your momentum, it takes a while to get a feel for it.

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