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/vr/ - Retro Games

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>> No.4647954 [View]
File: 363 KB, 714x308, what the HUH.png [View same] [iqdb] [saucenao] [google]
4647954

>>4647936
So what happened now?

>> No.4458273 [View]
File: 363 KB, 714x308, what the HUH.png [View same] [iqdb] [saucenao] [google]
4458273

>>4458243
>GZDoom netplay would never have a chance of not being shitty if development stopped
>But it means Zandybam could possibly catch up in several years

>> No.4351493 [View]
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4351493

>>4350761
I admire some of the effort put in for what it is, but holy shit Brutal Doom just seems so bloated at this point it's not even funny. While I suppose this is what happens if you stick to doing mostly a single mod for over seven years, SgtMark should really try doing some new kinds of mods but I guess there isn't too much incentive if you've struck gold already.

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