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>> No.3877460 [DELETED]  [View]
File: 531 KB, 603x453, morphine administered.png [View same] [iqdb] [saucenao] [google]
3877460

>>3877454
>>3877456
Bunch of friggin' jokesters we got here, huh.

>> No.3084814 [View]
File: 531 KB, 603x453, morphine administered.png [View same] [iqdb] [saucenao] [google]
3084814

>>3084797
You'll find yourself switching between the shotty and SS a lot, at least until you get longer ranged weaponry- and even once you do, the standard shotgun is always a reliable weapon for ranged engagement, if not all that hard-hitting due to the damage falloff once you start shooting at the awoken Old Ones instead of other humans and their dogs. Like Doom's SSG doing much more damage than the normal shotty, the Quake double barrel does a bit more than double damage compared to the normal shotgun, but the spread is also atrocious beyond pissing range so use something else for distance.

> the instant-weapon-change incentivizes that.
You'll find yourself switching weapons a lot, especially if you're low on one type of ammo or another. Some ports and mods do have INSTANT weapon switch like Q3A, where you can swap weapons before the firing animation is even complete, but even when you have to wait for the animation to finish there's no put-away or draw anims to slow you down so go nuts.

>flying spleens
>mfw

>I'm getting some real 'fishmen from CoC: Dark Corners' vibes from them.
Quake enemies are more Lovecraftian in general than Doom's- you won't find any flame-throwing imps or cybernetically enhanced demons here.

>It's also a lot more vertical from what I'm used to, which is taking some adaptation.
You'll get used to it right quick, don't worry about that. Remember you shoot tiny red squares and walk into big red squares that have the Quake logo on them, and don't worry about humping every single wall you see because secrets are usually at least somewhat noticeable.

>>3084808
Yeah Knights are kind of dinky, although I'm not sure if they look taller in software Quake stretched out like how Doom is supposed to be run with a squished aspect ratio. Probably not, given that squishing an image won't change their height.

Their big brothers that you'll meet later on are considerably larger and more annoying, though.

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