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>> No.1335905 [View]
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1335905

>>1335870
>>1335861
Yeah dude thats ez pez.
You just have the actors and tick the boxes for whatever the difficulty is and it's all right there in the actor selection.

Eg: That lamp in episode 1 that does not appear on UV.

So what you mean to say is, that there is an actor blocking access to a path that leads to the teleporter?

Eh...... I dont like that because while it would work. Players in singleplayer would wonder how to get there ("if you can see it, you can get there") and I think it will lead to frustration.

>>1335870
I know what you mean, I'm surprised it does not happen more.

>> No.1279426 [View]
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1279426

>>1279421
You can post your work as much as you like in those "works in progress" threads.

Or go to this website
>http://www.wadsinprogress.info/

Which I thought was done for but it seems to be back, I was going to mention it as a "you used to be able to go here".

Thats all I can think of.

>> No.943124 [View]
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943124

The rocket blast radius in Brutal doom is much smaller than it appears.

>> No.491571 [DELETED]  [View]
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491571

>>491456
Figured it out.
For those that want to avoid what I messed up, here's how.
>this is for in doom2 format

You open the extra thing you want in a separate archive, copy everything in it and then paste it over the BLOCKMAP file you see there.

Doing it anywhere else screws the map.

My mistake was trying to copy it into THINGS or copying the wad as an archive instead.

I hope this helps somebody and I feel like a bit of a dummy for making that error.

>> No.483267 [DELETED]  [View]
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483267

>>483258
Really?
How strange.

>>483114
Wow, I never even knew that existed.

>> No.410903 [View]
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410903

>>410809
>>410891
Actually yeah, the castle and it's details are fine but that one cliff texture does not scale so well on such a giant size.

Actually that made me just realize I have done this myself.....

>> No.381419 [View]
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381419

Where would you post maps when finished?



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