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>> No.744217 [View]
File: 176 KB, 640x960, rocketaltfire.png [View same] [iqdb] [saucenao] [google]
744217

Fractal Doom has been updated!

All of the new updates were updates to weapons!

--The shotgun now has two modes of firing: Its primary fire is the same as the vanilla shotgun, except it has slightly less spread. Its alternate fire has the same spread as the vanilla shotgun and deals the same amount of damage, but utilizes 35 pellets instead of 7. Both modes use 1 shell.

--The super shotgun now has two modes of firing: Its primary fire has slightly less spread than the vanilla super shotgun and shoots 25 pellets instead of 20 for the same damage. Its alternate fire has the same spread as the vanilla super shotgun and deals the same amount of damage, but utilizes 100 pellets instead of 20. Both modes use 2 shells.

--The chaingun now has two modes of firing: Its primary fire has slightly less spread than the vanilla chaingun and does 6 damage per bullet instead of 5. Its alternate fire shoots twice as fast and does 6 damage per bullet instead of 5, but is almost as inaccurate as the vanilla super shotgun.

--The rocketlauncher now has two modes of firing: Its primary fire is the same as the vanilla rocketlauncher. Its alternate fire costs 10 rockets and shoots a rocket which deals double explosion damage and spawns smaller rockets in a spiral pattern continuously. The smaller rockets deal 1/2 the damage of a vanilla rocket and have half as large of an explosion radius. Pic related.

--The plasmarifle has not changed since the last update except that its alternate fire now works correctly and plasma spawned by the initial projectile correctly inherit pitch.

Download link is the same as before:

http://www.mediafire.com/download/b0ypy9l0pn40s33/fractal_doom.wad

Also available on the BestEver servers as "fractal_doom_v0.1.2.wad"

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