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>> No.4782279 [View]
File: 359 KB, 1920x1080, ss.jpg [View same] [iqdb] [saucenao] [google]
4782279

>>4782126
I'm not gonna dismiss my bias towards the original spritework but at the same time I gotta say that the 3D Models just look clunky
I'm no graphics expert but even when compared to some of my favorite games in early 3D like Quake 1 and Unreal 1 it just doesn't hold a candle aesthetically.

The bloom and dynamic lighting I can see the appeal of but they're native to GZDoom now and with solutions like Smooth Doom and Beautiful Doom with smooth fluids and textures make the (mostly) original assets seem more "modern:.

I've played vanilla-like Doom on GZDoom like this screenshot for almost a year now unless I use a more original source port and it has the updates I want plus the vanilla flavor I've liked since I first played Doom (though smoothdoom really needs to add back the black gloves).

Its not gonna knock anyones socks off, I'm just saying don't be surprised when a lot of people who've played Doom for a while disagree with your preferred choice of assets.Because while the effort is apparent, the tone isn't always 1:1.

I always interpreted the lights in Map01 to be of sort a cloth material instead of a graty metal for instance. I think the floors and walls in the SS look alright even if they're a bit washed out (could be the filtering).

but with so much mods these days Doom is what you make it, so I throw no stones, just disagree.

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