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/vr/ - Retro Games

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>> No.4535292 [View]
File: 982 KB, 500x329, Crash-bonus-level[1].gif [View same] [iqdb] [saucenao] [google]
4535292

>>4522037
>The sound was amazing, the little tinkling sounds from gems are almost ASMR shit, voice acting was fun

This is one of those underrated things about video games in general, but especially with platformers. If you're gonna be collecting a bunch of shit, it's much more satsisfying if you have a really rewarding sound effect that plays when you do it. Other games that do this well are the Crash series with the SHWOMP SHWOMP SHWOMP noises and Ratchet and Clank with it's metallic rustling sound effect for the nuts and bolts. It kinda makes you forget that you're just picking up a bunch of almost arbitrary collectible crap and makes it feel so good.

>> No.4433578 [View]
File: 982 KB, 500x329, b.gif [View same] [iqdb] [saucenao] [google]
4433578

>>4432883
I like the ones in Crash Bandicoot 2 and 3. They match the aesthetic of the level you're in, and don't feel out of place or "random". They can be used to gather extra lives, which is a breeze. However if you're going for the level's clear gem you need to break all the boxes in them, which can be tricky in some later levels, adding that extra bit of challenge.

and then there's that fucking hidden box on Cold hard Crash's bonus[/spoilers]

>> No.521990 [View]
File: 982 KB, 500x329, bonuslevel.gif [View same] [iqdb] [saucenao] [google]
521990

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