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>> No.8061745 [View]
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8061745

>>8059189
The main issue with modern AAA games today is that they are chasing production values much in the same way movies did back in the day. There then comes a point where it is unsustainable as things become more about graphics, models and just 3rd person over the shoulder movies than anything of real substance. The reason being is that most of the industry is making titles that are easy to beat and also milk fanbases of their money without any real narrative experiences or anything meaningful. It's similar to Call Of Duty and those who like to play FPS with a reskin every year or Sports people who keep buying Fifa. Leaving us AA guys in the cold.

Also back in the old days small AA companies with 20 people made what they wanted to make and had realistic goals of 50k-100k copies sold as a success marker to make another game in the series or make a different game altogether. This is why back in the day there was so many AA releases and some were succesful even some were funded by AAA companies with this in mind so they can have publishing rights and can also give funding for advertising purposes to get the name out. This is why in the early 00's you had tons of games releasing all at once and it felt like you had a few blockbusters of AAA gaming vs almost 50 AA games a year.

Nowadays though the paradigm has changed significantly because AAA is kind of in a weird era right now, AA's still exist and Indies now exist for small studios there are more releases but it needs more advertising. But i would argue to you it is much more about platform because of greed. Sony stopped caring about experiences a decade back, Switch has embraced it, PC has tons of these releases especially on Steam and if you need a channel to show you some of these things i recommend Alpha Beta Gamer on youtube. Just keep looking they are there it's just behind the curtain sadly and not in the spotlight.

>> No.7966637 [View]
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7966637

>>7965820
Let me give you a bit of understanding of the times otherwise the answer will not make sense. Most of everyone where i lived played on a Gamecube in 2001-2003 until when i entered in High School everyone sort of moved on from Gamecube, Pokemon and Nintendo with the exception of a few dedicated Nintendo fans and went to the PS2 or Xbox. As their libraries became more unique and were giving experiences that Nintendo was not able to give or support with their consoles. For example PS2 had an extremely amazing library with 3rd party Japanese companies with Final Fantasy X of the JRPG end Katamari Damacy,Billy Hatcher And The Giant Egg of the wacky yet interesting gameplay gimmick end, with a few exceptions of 3rd party companies giving out Burnout 3,2, WWE Here Comes The Pain etc etc. While Xbox had mostly Western developer support with games like KOTOR, Blinx The Time Sweeper, Doom 3, and it's huge breakout being Halo which was surprising to most who played it when it came out and during High School when Halo 3 came out everyone in school talked about it. It was not until much later on Xbox was billed more as a good competitor to PS2 but not really a great competitor as you can see by the sells.

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