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>> No.2570546 [View]
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2570546

>>2570362
>You can write for old platforms in C
That's what Eric Chahi thought when he tried to do some C programming on Atari ST in the 80's, and failed miserably. So then when the time came to write Another World on Amiga, he instead wrote his own scripting language and did the game engine itself in 68000 asm.
http://www.anotherworld.fr/anotherworld_uk/page_realisation.htm

I guess you could still use the same technique today of separating the scripting from the low-level engine. That would also help to keep a lot of things portable. Especially if you structure your code well ahead of time, knowing you're going to port it eventually.

Otherwise, yeah C was used quite a lot on Amiga at least. I don't know any cases where it was used on 8-bit machines though. But CP/M itself was apparently written in a high level language, so probably some people used C also (if they could make those early compilers behave and not take ages to build something...)

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