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/vr/ - Retro Games

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>> No.7947348 [View]
File: 2.88 MB, 800x600, inversesquare.webm [View same] [iqdb] [saucenao] [google]
7947348

>>7947321
I actually made it non-square in that one to somewhat compensate for gamma-space math.

It's very dark otherwise.

>> No.7946026 [View]
File: 2.88 MB, 800x600, inversesquare.webm [View same] [iqdb] [saucenao] [google]
7946026

I made the dynamic lights in Quake 2 physically based.

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