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>> No.1160523 [View]
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1160523

>>1160494
Difficulty can be subjective (for lack of better words) in many SRPG's. Take Langrisser #1 for example.

In one level you get attacked by werewolves+actual wolves from the left. If you don't want to recruit their leader later in the game, its pretty easy. Trying to fight the werewolves without hitting their leader whilst not getting your own characters killed is hard. In addition, if you've read a guide and know that zombies spawn from the right then they aren't't an issue, if you havn't then it force you to restart.

Another example is the level where you have to rush to get the sword. If you have lots of flying characters than it's easy, but if you don't than it's hard.

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