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/vr/ - Retro Games

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>> No.7186347 [View]
File: 130 KB, 1863x783, liteamps64.png [View same] [iqdb] [saucenao] [google]
7186347

Neat stuff. I figured the Nightmare Imps were added just because it would real easy to play with the palette and it added a good intermediate enemy, a little tougher than regular imps and they have faster projectiles, great addition. Nightmare Demons were clearly just to upgrade the Spectre overall. Cartridge real estate is a deluxe asset to manage, and adding something worthwhile to the gameplay while barely touching your allotted space at all is in my opinion very professional.

Thinking about it, I guess there really only was one set of Light Amp goggles in the entirety of Doom 64, which isn't hard to understand, they're a difficult item to add to a level, because usually they'll make your level look worse, even Sandy, who was very experimental and had minute regard for visual design, used them very sparingly, and he used it more than the other guys. The original game's E2M6 is really the only Doom level I can think of where the goggles are actually a useful addition to the gameplay, with that dark and cramped spooky maze.

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