[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.1552441 [View]
File: 351 KB, 1920x1080, Where's Waldo Fantasy VII.jpg [View same] [iqdb] [saucenao] [google]
1552441

>>1552215
Looking at this screen I understand why they went with the low poly chibi models. It's because they have visible facial features and can have expressions, this just looks fucking awkward and zoomed out (even though this screen is actually slightly zoomed in), plus you have to imagine what this would look like with actual PSX resolution and pixels everywhere not to mention how much work it would take to create high poly character models for random NPC characters and in an art style where most of them would be wearing solid colored, untextured, undetailed clothes. Speaking of art styles, the backgrounds used in FFVII are typically from a kind of overhead viewpoint where FFVIII has more cinematic camera viewpoints so you're only rarely zoomed out and when you are it's usually from one end of a long hallway rather from a bird's eye view because of this you would still rarely see the models as they appear in these screenshots which are specifically used to show where the mod would look good.

The point being if you want get rid of the lego models, and have it be more than a cut and paste mod, you'd need to change a lot about FFVII to the point where it would look and feel like a very different game.

Navigation
View posts[+24][+48][+96]