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>> No.8012275 [View]
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[ERROR]

Can any of you script wizards tell me how to make Doom Tournament's Flak Cannon to NOT PENETRATE every single enemy in its path?
I know for a fact that original UT's Flak doesen't.
I'm, trying to tweak and rebalance the mod since the dps/damage values are all sorts of wack, like Rocketlauncher dealing 1/3 of the DPS original Doom's RL (122 vs 360) does no matter the mode, Marisa's way of balancing things is a bit bizzare to me

https://github.com/OrdinaryMagician/flak_m/blob/master/zscript/flakcannon.zsc

The flak in the code penetrates every enemy in the line no matter the distance and status. As far as I can understand, it's supposed to "accumulate" until enemy is gibbed then pass through, however it always passes through regardless of if the enemy is gibbed or alive.

I can fiddle with the code, arrays and values to tweak things just fine, but for the love of me I can't figure this feature out.

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