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>> No.5449669 [View]
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5449669

>>5449658
Thanks anon, that brought a smile to my face. I'm jealous of your qt caco

>> No.5275184 [View]
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5275184

>>5274385
That's what you get.

>> No.5093501 [View]
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5093501

>>5093419
Just adds a bit too much for me. I'm already putting at least 20-30 minutes into each major level while quickloading, and trickier sections really add up the time.

I'm surprised though, as even the author feels like much of the original Doom levels are 'impossible'; honestly a bit misleading. I think it was only the Pit that gave me issues? And Plutonia's 'Hunted' didn't transfer over so well and was real easy.

>> No.4645957 [View]
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4645957

In terms of feeling like mapmaking is an uphill battle because you'll put so much effort into something that few people will probably actually play, this isn't the same, but I think it's similar. Jeff Gerstmann's review for Super Mario Maker has an interesting point:

>Ultimately, this is how I'd recommend you play the game, as well. Play it with at least one friend in mind. Make levels and send them back and forth... You don't need fancy streaming equipment or social media to make Super Mario Maker work. You just need someone who's willing to go down the rabbit hole with you. One person.

I've never tried it nor have I tried mapping either, but this seems like an interesting way to feel like mapping is meaningful. Having at least one someone who will play and react to whatever garbage you make while you play and react to theirs could give an immediate sense of progression and continuity in your mapping career: you make a map, you get a response on it, you play your friend's map and get inspiration for yours, and there's a collaborative, conversational process that would naturally evolve your skills over time.

Of course, step one is making a friend who will learn to map with you. Of course, step zero is making friends.

>> No.4076995 [View]
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4076995

>>4076992
YOU DID IT!

>> No.3734512 [View]
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3734512

>>3732679

>> No.3668534 [View]
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3668534

Happy birthday to Doom.
We all love you

>> No.3437549 [View]
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3437549

>>3437543

>> No.2840449 [View]
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2840449

DOOM THREAD / RETRO FPS THREAD - Last thread >>2830145
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

Doom Thread Archives
>>https://warosu.org/vr/?task=search2&search_op=op&search_text=%22doom+thread%22

Image Database
http://vrdoom.booru.org/?page=post&s=list

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

===WHERE DO I GET WADS?===

So You Want To Play Some Fucking Doom? (v6b)
https://i.warosu.org/data/vr/img/0028/06/1448271860636.png

http://vrdoom.booru.org/index.php?page=post&s=view&id=148
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 2013-11-25; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

## Our WADs can be found here! ##
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

## /VR/DOOM COMMUNITY PROJECT ##
Make a Boom map for Doom 1.
>>https://warosu.org/vr/post/2811741 Announcement/Rules

>> No.2720108 [View]
File: 882 KB, 1266x680, tumblr_nvparxVkIN1uwi6g0o1_1280.png [View same] [iqdb] [saucenao] [google] [report]
2720108

yes i killed all your friends. stop crying about it already



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