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/vr/ - Retro Games

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>> No.6111903 [View]
File: 85 KB, 306x220, 1501282479435.png [View same] [iqdb] [saucenao] [google]
6111903

>>6111778
if you played X5 as a kid then you're not that old yet, you're just bad

>> No.4160565 [View]
File: 85 KB, 306x220, gitgud.png [View same] [iqdb] [saucenao] [google]
4160565

>>4160559
Not giving a shit constitutes being triggered now?
Summer, go home

>> No.4153126 [View]
File: 85 KB, 306x220, gitgud.png [View same] [iqdb] [saucenao] [google]
4153126

>>4152390

>> No.4126009 [View]
File: 85 KB, 306x220, gitgud.png [View same] [iqdb] [saucenao] [google]
4126009

I have these two by heart, which is sad because they are for SMW.
Truth be told, kid me didn't know spin jump was so fucking broken in that game, I never used it.
Cut twenty years and see youtubes of people spin jumping off boos and thwomps and saws.
Fuck me, that game is easy mode now.
No adults that played the game ever knew that shit either, it seemed, because I saw a lot of people play it and never saw how invincible spin jump is.

Anyway, CBED-6DDF and C222-D4DD.

I DID hack the shit out of game genie codes on the SNES though.
If you substitute iirc E or F at the end of some codes it does crazy stuff. Sim City as I recall you could do that and it would make it so you make a dollar for every square of park you build, so if I got short I could just build park over park in my donut-city-block centers, and could thus keep taxes stomped down.

>> No.4008106 [View]
File: 85 KB, 306x220, gitgud.png [View same] [iqdb] [saucenao] [google]
4008106

>>4008102
you need to git gud and stop blaming your lack of gudness on level design.
That game is excellent.

>> No.3851396 [View]
File: 85 KB, 306x220, gitgud.png [View same] [iqdb] [saucenao] [google]
3851396

>>3851207

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