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/vr/ - Retro Games

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>> No.2472183 [View]
File: 667 KB, 1021x763, 1425946268860.png [View same] [iqdb] [saucenao] [google]
2472183

>>2472010
Looks pretty good, finishers could need a little bit more variation, not a whole bunch of all new finishers, but like just a bit of variation on each of them, like when he drives the saw down into the torso of an enemy from the shoulder, sometimes it could veer off and just sever the the entire shoulder area and arm from the rest of the body.

The plasma is cool, but it could need a bit more bite, just hurt slightly more, a little bit of recoil, and a louder noise, like, I picture the rapid release of superheated gases, that should sound kind of like a soft, high-pitched bang. You could still have the PEW PEW noises too, but there should be a PEW at the same time there'd be a BANG, like a BANGPEW or a PEWBANG.

Belt-fed machinegun looks cool as shit.
Shotgun looks alright, though the travel of the pump-slide feels really short.
I wish the Super Shotgun had a proper stock.

Revenant tearing your arm off is cool, BUT, it's not making the noise you'd expect, you should hear the crunching and 'popping' as he tears the arm out of it's socket (and in the process breaking that socket), not just the sound from the outside of the body, but that kind of sound would really travel inside of the body, the vibration of it, also, experiencing such a trauma such as your arm being torn out from the body should make you flinch, spazz, jerk and shake out of reflex, that would be unbearably painful, you'd instinctively turn to look at the pain/damage.
In the video, the arm being torn off sounds more like a SPLUSH noise, as if there was no bone or anything in the arm and that the arm was made out of skin, fat, blood and no other kind of tissue.

Not sure how to feel about the enemies dropping health, on one hand that can make gameplay more flowing, but on another that gives you less of a reason to explore and look for health and stuff. At least it's not regen health.
I definitively don't think enemies should be dropping ammo unless they're an enemy that are using that ammo.

>> No.2357735 [View]
File: 667 KB, 1021x763, jerac_cacodemon.png [View same] [iqdb] [saucenao] [google]
2357735

DOOM THREAD / RETRO FPS THREAD - Last thread >>2351583
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

===WHERE DO I GET WADS?===

Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 11/25/2013; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS (old)

===POPULAR MODS===

/vr/:
200 Minutes of /vr/: http://www.doomworld.com/idgames/?id=17781
Colourful Hell: http://forum.zdoom.org/viewtopic.php?t=47980
Demonsteele: http://zandronum.com/forum/showthread.php?tid=5302
GMOTA: http://forum.zdoom.org/viewtopic.php?p=742401
HDoom: http://hdoomguy.tumblr.com/tagged/hdoom
Metroid Dreadnought: http://zandronum.com/forum/showthread.php?tid=4561
Push: http://zandronum.com/forum/showthread.php?tid=5423
The Space Pirate: http://forum.zdoom.org/viewtopic.php?t=37064

Other:
Doom RPG: http://forum.zdoom.org/viewtopic.php?t=33292
DoomRL Arsenal: http://forum.zdoom.org/viewtopic.php?t=37044
Hideous Destructor: http://forum.zdoom.org/viewtopic.php?t=12973
Shut Up And Bleed: http://forum.zdoom.org/viewtopic.php?t=47302

>> No.2280893 [View]
File: 667 KB, 1021x763, jerac_cacodemon.png [View same] [iqdb] [saucenao] [google]
2280893

This fucking cacodemon....

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