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/vr/ - Retro Games

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>> No.8350115 [View]
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8350115

>>8350080
That's because two players can approach a situation differently even if all other things are equal in a game like that.

If you're taking the same corner in cars with similar performance then you're rarely going to find differences in how they handle it.

I'm thinking back to my attempts to play Burnout Revenge online. We were all driving Revenge Racers and because you're not concerning yourself with apexing properly or any of that stuff sim racers have to have the only concern was crashing. As long as no one crashed everything stayed very static.

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