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/vr/ - Retro Games

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>> No.5151271 [View]
File: 1.37 MB, 640x360, Quake 02.webm [View same] [iqdb] [saucenao] [google]
5151271

>> No.5150020 [View]
File: 1.37 MB, 640x360, e1m6 NM.webm [View same] [iqdb] [saucenao] [google]
5150020

>>5150015*

>https://www.youtube.com/watch?v=mssUwtT1FfA&t=30s
>The only way the guy in the video makes it out "okay" is because he knew what exactly to expect and brought power ups with him; and even then took quite a bit of damage. Now, that, is unfair design.
Okay. First of all, that dude is playing on Nightmare, and as stated enemies react much faster on Nightmare, and Nightmare is not the difficulty on which to judge Quake's fairness for a first playthrough. It's obviously not designed for that. However, no offence to the guy but his gameplay isn't very good. Why are you posting this dude like this gameplay is infallible and nobody else could possibly do any different? His positioning for the situation is clearly shit, and apparently you think that this is the only fucking place the guy could be. Webm related is how I deal with this situation. Notice the difference?

>> No.5149968 [DELETED]  [View]
File: 1.37 MB, 640x360, e1m6 NM.webm [View same] [iqdb] [saucenao] [google]
5149968

>>5149331
>https://www.youtube.com/watch?v=mssUwtT1FfA&t=30s
>The only way the guy in the video makes it out "okay" is because he knew what exactly to expect and brought power ups with him; and even then took quite a bit of damage. Now, that, is unfair design.
Yeah, that dude's in a shit position. Why is he standing there, especially when he knows the map? Why do you think that this gameplay is infallible and why do you think he has to stand there?

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