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>> No.8931545 [View]
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8931545

>>8931528
>This. Fucking this. 99% of the big Legends of the industry were simple microcomputer bedroom coders or right place/right time folks. Notice how the number of actual new big name devs is extremely small. Sure, back in the day you could get away being a 1 man operation and making an impact, but now its damn neat impossible to make anything "big" without being a billion dollar company.
This is just a cope.
Those people in that era had to be lucky enough to have parents willing to give them a Commodore64 or an Apple II so they could self-teach themselves programming (BASIC or C) in order to get that job. Virtually no non-undergraduate Computer Science courses existed at that period of time (and LITERALLY NO college CS courses touched game development topics).

The point is that at every epoch of time, there are always adversities and boons you can take advantage of. Regardless of the challenges/boons, the people who are determined succeed will do so no matter how much sweat and blood is required.

tl;dr don't be bitch-made and use that as a cope for not making your game. No one is going to come to you with a million dollars and a set of mentors to teach you how to make it. John Carmack was literally arrested for stealing a computer to make games because he wasn't going to let his impoverished upbringing get in his way of making his game. This is the mindset you need to have. Let nothing get in your way.

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