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>> No.3784410 [View]
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3784410

>>3784396
Yeah I'm thinking maybe to have a few different calls that signal different combinations. Funny enough Revvies and Mancubi both use a chain method of signalling (as opposed to what humans do, which is more of a synchronization method), I'm not sure if I want them to try to team up since the mancubi are so hueg that it might cause more infighting than anything else, but it's a possibility.
>>3784403
As of right now imps just get freaked out when you fuck up them or larger demons too much, but I might just implement a fear reaction in more demons later. As for the whole "signalling" thing, reducing the numbers of a pack will reduce their aggressiveness in many cases, and killing a hell knight or baron will likely cause the enemies that they can affect to become a bit less aggressive. Also killing pain elementals will help stop you from being swarmed because the pain attack triggers lost soul charges now.

No name yet, but I just wanna make a fun mod that makes the game a bit more challenging and interesting basically. Although I'd prefer to not add too much custom content and just change the existing stuff.
>>3784406
:^)

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