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>> No.5739624 [View]
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5739624

>>5739615
>It already has snap to integer and snap to grid. You're supposed to take your weird free-floating verts and attach them to one of those
yes anon, I know, the problem is when the two vertices from the two different brushes snaps 16 units far from each other, imagine when this happens with 4 brushes (I had to resort to obj2map), which one of the 4 vertices is in the right place?

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