[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4320445 [View]
File: 1.60 MB, 800x600, WNm88.webm [View same] [iqdb] [saucenao] [google]
4320445

>>4320431
It was extremely useful for making this (old, discontinued) thing. Items, whether actors or map spots tied to map geometry, had messages for each mode of interaction and any associated scripts defined in the language lump. The interactor script constructed a string based on the TID of the object and compared that to the language lump and just spat out a default "can't do that" or somesuch message if no entry was declared.

The dialogue system was also LANGUAGE-based. It was possible to type whole conversation trees without needing to recompile, including basic conditional statements through references to some generalized scripts.

>> No.3897902 [View]
File: 1.60 MB, 800x600, 1488881720150.webm [View same] [iqdb] [saucenao] [google]
3897902

Where can i track this?

>> No.3843996 [View]
File: 1.60 MB, 800x600, WNm88.webm [View same] [iqdb] [saucenao] [google]
3843996

>>3843989
>It would be far too much work to convert the ROTH experience to doom,
The technical aspects are doable, it's the scope of writing and mapping that's the real barrier for such a project.

Navigation
View posts[+24][+48][+96]